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Overview

Enchants is a new system added to the game in the Update 26, more commonly known as the World 2 update. Enchants can appear on both enemy troops and friendly unit, and the only mode where you can encounter enchanted troops is World 2's Story mode with both the Dragon Ball with Fire Enchant Troops and the Naruto map with Nature Enchant Troops and they also appeared during the recent dungeons where one could obtain Gun Girl 2. Can also be seen in the new attack on titan event.

List of enchants units:

The Enchants System

Water Enchant Icon.png Nature Enchant Icon.png Fire Enchant Icon.png Electric Enchant Icon.png Dark Enchant Icon.png Holy Enchant Icon.png
Water Nature Fire Electric Dark Holy
  • Water (Blue) is the counter of Fire (Red)
  • Fire (Red) is the counter of Nature (Green)
  • Nature (Green) is the counter of Electric (Yellow)
  • Electric (Yellow) is the counter of Water (Blue)
  • Holy (White) is the counter of Dark (Black)
  • Dark (Black) is the counter of Holy (White)
Enchant Matchup Graph .png


Depending on what enchants your unit and the enemy troops possess, your damage towards the enemy troops may increase or decrease. The exact numbers on how damage is affected by enchants are currently unknown.

It is to be noted that most of the time, enchants are given based on the unit's color palette instead of actual abilities. A good example of this would be Alien Boss, who is water despite not showing any use of water abilities in the series.

If the enchant on your unit counters the enemy troops' enchant, the damage of your unit increases. However, if the enemy troops' enchant counters your unit's enchant, or your unit doesn't have one, the opposite will occur and the damage of your unit will instead be reduced.

If the unit and an enemy troop have the same enchant, if their enchants do not interact, or if an enemy has no enchant, no changes occur in damage.

Holy and Dark are special cases, if the 2 enchants encounter one another other, unit damage will always be increased. Here's a few example to make it easier to understand:

  • Water (Blue) is the counter of Fire (Red), therefore having the Water enchant will increase your damage toward enemies with Fire enchant, while having the Fire enchant will decrease your damage toward enemies with Water enchant.
  • Nature (Green) is the counter of Electric (Yellow), therefore having the Nature enchant will increase your damage toward enemies with Electric enchants, while having the Electric enchant will decrease your damage toward enemies with Nature enchant.
  • Electric (Yellow) is the counter of Water (Blue), therefore having the Electric enchant will increase your damage toward enemies with Water enchants, while having the Water enchants will decrease your damage toward enemies with Electric enchant.
  • Fire (Red) is the counter of Nature (Green), therefore having the Fire enchant will increase your damage toward enemies with Nature enchant, while having the Nature enchant will decrease your damage toward enemies with Fire enchant.
  • Holy (White) is the counter of Dark (Black), but Dark (Black) is also the counter of Holy (White). Because of this, having Holy or Dark enchants will always increase your damage against the opposing element. If your units have the Dark enchant and happen to hit an enemy troop with Holy enchant, your damage will increase. If your units has the Holy enchant and happens to hit an enemy troop with Dark enchant, your damage will also increase.
  • Fire, Water, Nature, and Electric have no relation to, and do not interact with Holy and Dark. Should they encounter each other, damage output will remain neutral.

Because of this, the Holy and Dark enchants are technically the best enchants, as they always either have their damage increased or remain neutral, never reduced. This is unlike the other 4 elements which may have their damage decreased if encountering an opposing element.


Although only a few 6 star units possess enchants by default, it is likely a way to give any unit an enchant will soon be added. The enchants of enemy troops vary by the story area/event, while the enchants of your units (if any) are predetermined.

Gallery


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