After Update 48, units that have only one placement do only 25% of the status effect.
Status Effect
Effects
Bleed
Bleed causes an affected enemy to take damage every 2 seconds for 8 seconds in total. The total damage dealt by bleed is x4 greater than the unit's current damage. It can also stop Regenerator enemies to stop healing.
Poison
Poison causes an affected enemy to take damage every 3.5 seconds for 21 seconds in total. The total damage dealt by poison is 6x greater than the unit's current damage.
Burn
Burn causes an affected enemy to take damage every 2 seconds for 12 seconds in total. The total damage dealt by burn is x6 greater than the unit's current damage.
SunBurn
SunBurn causes an affected enemy to take damage every 3 seconds for 21 seconds in total. The total damage dealt by burn is x7 greater than the unit's current damage. With an additional 18% movement speed reduction, can be stacked with already slowed enemies make it 68% movement speed reduction.
Rupture
Rupture causes an affected enemy to take damage every 2 seconds for 24 seconds in total. The total damage dealt by rupture is x12 greater than the unit's current damage.
Black Flame
Black Flame causes an affected enemy to take damage every 2 seconds for 40 seconds in total meaning the total damage dealt by black flames is 20x greater than the unit's current damage.
Utility Effect
Utility Effect
Effects
Stun
Stun causes an affected enemy to stop completely for 2 seconds. This icon can also appear on units because of Boss's Attack or Explosive enemies.
Stun Icon lasts for 10 seconds before disappearing.
Stun Icon doesn't stacked with Timestop.
Renitsu (District)'s Numb Breath can extend the duration of all stuns to 3.5 times longer than usual, making them last 7 seconds instead of 2 seconds.
Freeze
Freeze causes an affected enemy to stop completely for 3 seconds.
Freeze Icon lasts for 10 seconds before disappearing.
Freeze Icon doesn't stacked with Timestop.
Slow
Slow reduce the movement speed of the enemy by 50%. Can be stacked with Sunburn Status-Effect up to 68% movement speed reduction.
Slow Icon is permanent.
Gale Slow
Gale Slow reduce the movement speed of the enemy by 30%. Can be stacked with Slow up to 80% movement speed reduction. but cannot be stacked with Sunburn Status-Effect.
Gale Slow Icon lasts for 8 seconds before disappearing.
Wax Slow
Wax Slow reduce the movement speed of the enemy by 85%. Cannot be stacked with Slow, Galeslow and Sunburn Status-Effect.
Wax Slow Icon lasts for 35.5 seconds before disappearing.
Time Reversal
Time Reversal rewinds enemies within the unit's range to their position from seconds ago. Enemy with Time Reversal icon cannot be rewind again.
Time Reversal Icon is permanent.
Replacement
Replacement teleports enemies within the unit's range to the last corner that they passed. Enemy with Replacement icon cannot be teleport again.
Replacemen Icon is permanent.
Erasure
Erasure teleports all enemies in the map to the last 3 corner that they passed. Enemy with Erasure icon cannot be teleport again.
Erasure Icon is permanent.
Timestop
Timestop causes an affected enemy to stop completely for minimum of 5 seconds, and maximum to 8 seconds depending on Timestop unit.
Timestop lasts for 10 seconds before disappearing.
Timestop Icon stacked with Freeze & Stun.
Ultimate Timestop
Ultimate Timestop causes an affected enemy to stop completely for minimum of 30 seconds, and maximum to 60 seconds depending on Ultimate Timestop unit. Ultimate Timestop has global cooldown of 500 seconds before enemies are affected again.
Debuff
Debuff cause an affected enemy to take 15% more damage from all sources.
Debuff lasts for 240 seconds before disappearing.
Virus
Virus cause an affected enemy to take 25% more potent to enchant advantage damage. This means instead of taking 3x enchant advantage damage, enemies affected by the Virus will take 3.75x enchant advantage damage instead.
This effect does not apply to enemies without an enchant disadvantage or without an enchant at all.
Virus lasts for 30 seconds before disappearing.
Time Acceleration
Time Acceleration cause an affected enemy to change their next Status-Effect hit to deal all ticks of the Status-Effect into a single hit.
For example, instead of Organs (Berserker) need 24 seconds to dealt all 12 ticks of Rupture damage, it will only take 1 hit to fully dealt his total Rupture damage.
Fear
Fear causes an affected enemy to take 10% additional damage. and make Enemies walk backward faster when rewind is used.