How to play All Star Tower Defense[]
The game works almost the same as other Tower defense games. To defend from incoming enemies, you place down or upgrade towers in your loadout using money. You can get money by killing an enemy, completing a wave, or by earning it from special towers such as Bellma (Money Corp), Salesman, Lami (Wuno) andWish, (refer to Support Units for the rest). If too many enemies make it to the end of the path and your base health reaches zero, you lose. If you win, you gain coins, EXP, and gems. Coins and gems are used to summon new towers like Koku or Zaruto, which can be used in missions. EXP is gained dependant on which wave in infinite or story mode. The infinite mode EXP formula is most likely n(wave) or n(3wave) in extreme mode where n is the EXP gained per wave. For story mode however, the formula is n(StoryWave) or n(StoryWave)x3 for extreme mode. Like most other tower defense games, this is a strategy tower defense game meaning some towers or troops are better than others which brings in the strategy element. Character List has a list of all obtainable towers, and most of them can be obtained through summoning. The Hero Summon resets every hour, along with the emote shop. When you get enough EXP, you level up, which can make for more usable slots in your load out and allow you to do more Trials. Towers like Kriffin (Awakened), a 4 star is very good for starting the game.
Evolving[]
Evolving is something that you do to make a tower you have into a stronger one. However, evolving requires secondary characters, which can be obtained from the Gold Summon or by earning them from story mode missions, gold banner, and raids. Secondary characters are not meant for use in missions, story mode or infinite mode.
Summoning[]
Summoning allows you to obtain towers, while the Gold Summon gives towers mainly used to evolve troops used in missions, gem summons are used to get towers that are meant to be used in missions, and special summons which use stardust to summon for limited units that can often evolve into 7 stars. There are different star ratings for each tower, although just because one tower has a higher rating than another, that doesn't mean it is better. For example, Future T, a 4-star is better than Killer (Lightspeed), a 5-star. On the the X and Y banner, there is always one 5 star, 2 4 stars, and 3 3 stars. The Z banner has 1 6 star, 2 5 stars, and 3 4 stars. The W banner is just random characters that have the water enchant.
The Banner is a place where new units appear every hour, there are 3 types of banners that offer the types of units below:
- 3-star percentage rates: 30%, 27% and 25% in banner X and 27%, 25% and 23% in banner Y
- 4-star percentage rate: 8% in banner X and 10% in banner Y
- 5-star percentage rate: 2%
- 6-star percentage rate 1%
One exeption are secrets unit that can be a 6-star or a 3-star. The chance to get is 1/2000 Banners:
Banner X is a banner that is free for everyone, this banner consists of decent 5 stars, 4 stars and 3 stars
Unit rates[]
5⭐= 2%
4⭐= 4%
3⭐= 25%, 25% and 23%
banner Y is a banner unlocked by beating the Ant Kingdom story mode, this banner is the same as Banner X but has better units appearing
Unit rates[]
5⭐= 2%
4⭐= 4%
3⭐= 25%, 25% and 23%
Banner Z is a banner unlocked by entering world 2 (being level 100), this banner consists of 6 stars, 5 stars and 4 stars
Unit rates[]
6⭐= 1%
5⭐= 2%
4⭐= 4%
3⭐= 25%, 25% and 23%
Towers[]
Towers can be placed almost all around the map, however some units can only be placed on the ground, while others must be placed on high ground. Towers can also be upgraded, which can be done by clicking/tapping on a tower, then pressing the upgrade button. When clicking/tapping on a tower, a card appears, which allows you to sell, upgrade, and see your tower's stats. Towers also have many different abilities and can even change or have multiple abilities when upgraded. For example, ZIO has his ability change from USELESS! to Road Roller. USELESS! stops the enemies from moving for a duration of time while Road Roller does the same thing but also does damage while active, dealing AOE damage. Meanwhile, Ruffy (5th form) gets it’s 2 abilities on it’s 8th and 9th upgrade respectively.
Orbs[]
Orbs serve as a buff to your units. Orbs can be obtain from beating challenge 1, trial 1 extreme, trial 2 extreme, trial 3 extreme, raid 1 extreme, Boss Rush 1 and 2, Challenge 3 extreme, Meteoric Raid, Blacksmith Village Raid, Raid 3 Extreme, Raid 2 Extreme, Prestiging, and lastly the Farming map. Orbs are very difficult to get and you can only obtain different orbs once. Orbs have many use, and can be place on any slots of your team. You can only place 1 orb on 1 slot at a time. Depending on the type of orbs, the effect they give will be different from each other. Some orbs can only be use on specific towers, and most of the time these kind of orbs will significantly boost the tower by a huge amount. Others can be given to any tower, but they will work better on specific tower. For more info on orbs and how to obtain them, check out this page.
Story Mode: Make your way through the campaign of the game, and try to beat missions with a party of up to four people. You can only go to the next level/map only if you've beaten the previous map/level. You earn secondary towers depending on the map you're on, such as Alien Soldiers from Beginner Saga and Namu from Hero Dome. They are not recommended to be on your team as they are only used for evolutions.
Infinite Mode is a mode where you yry to survive as many waves as possible, where you can earn gems, coins, and EXP I\EXP II towers. You can get an EXP tower for every 10 waves beaten. Also, there is a leaderboard of the top 20 people who have gotten to the highest wave, and at the end of each month, those on the leaderboard earn 1,000 gems and an exclusive 6 star unit each, and is potentially the final way to earn gems after you complete basically every gem task in the game. There are different modes in Infinite mode with each having their own leaderboard reward:
Normal Infinite[]
This infinite mode only consists of all types of enemies and requires both air and ground units to be able to do it, its maps are (TBA)
Its leader board reward is (TBA)
Air Infinite[]
This infinite mode only consists of Air units as enemies and requires air units to be able to do it, its map is (TBA) and its leader board reward is (TBA)
Elemental Infinite[]
This infinite mode only consists of Elemental units as enemies and requires units that deal Bleed, Poison and Burn damage to be able to do it, its map is (TBA) and its leader board reward is (TBA)
Double Path Infinite[]
This infinite mode only consists of every enemy units as enemies and both air and ground units to be able to do it, its maps are (TBA)
Its leader board reward is (TBA)
- Trials: There are three trials in the game, and beating each one will reward you with a 5-star. Trial 1 rewards you with Wish, Trial 2 rewards you with Yoshaga Kiryu, and Trial 3 rewards you with MrFlimFlam. Because of their high rewards, each one is harder and harder to beat, and all have level requirements.
Enemies[]
There are multiple types of enemies, such as Powerful, Air, ETC this is a list of what types enemies do:
Regular: Your standard enemy that doesn't do anything special.
- Debut:
- Story Mode: Beginner Saga , Wave 1
- Infinite Mode: Wave 1
Powerful: Can only be targeted by towers that have been upgraded once, exceptions of this rule are summoned entities, Meta-Knight and Kura
- Debut:
- Story Mode: Beginner Saga, Wave 4
- Infinite Mode: Wave 4
Powerful II: Can only be targeted by towers that have been upgraded twice, exceptions of this rule are summoned entities, Meta-Knight and Kura
- Debut:
- Story Mode: Inner World, Wave 4
- Infinite Mode: N/A (?)
Decelerate: Runs really fast at the beginning and slows down every time the enemy makes a turn, otherwise it's a regular troop.
- Debut:
- Story Mode: Desert Island, Wave 3
Air: Can only be damaged by hill-type towers, exceptions are Hybrid Units
- Debut:
- Story Mode: Inner World, Wave 5
- Infinite Mode: Wave 13 (?)
Cloner: When killed, it multiplies into two or more regular enemies, although they normally have very high HP especially on later stages.
- Debut:
- Story Mode: Hero Dome, Wave 5
- Infinite Mode: Wave (?)
Explosive: Explodes when killed, which stuns towers and removes their ability to attack for a short period of time.
- Debut:
- Story Mode: Vampire Hideout, Wave 5
- Infinite Mode: Wave (?)
Regenerator: Heals automatically after taking damage. Although it doesn't heal much per time, it's healing speed somewhat decent.
- Debut:
- Story Mode: Skull Island, Wave 3
- Infinite Mode: N/A
Elemental: enemies that can be only damaged by status effects such as bleed and Burn
- Debut:
- Story Mode: Skull Island: N/A
- Infinite Mode: Elemental Infinite Mode
Rage: An enemy that starts off slow and runs faster as their health decreases.
- Debut:
Mini-boss: A regular enemy, but has more health than normal. This enemy type no longer appears after Desert Island as it is replaced with Cloner.
- Debut:
- Story Mode: Beginner Saga, Wave 15
- Infinite Mode: N/A
Boss: A strong enemy that have massive amounts of health, and some bosses can stun your towers. There are also bosses that can attack your base for a small amount of damage, such as Godus from Trials and PVP.
Debut:
- Story Mode: Beginner Saga, Wave 15
- Infinite Mode: N/A