Roblox: All Star Tower Defense Wiki
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Infinite Mode is a gamemode where waves of enemies will keep spawning until you can't defend your base anymore. This is the mode where most players get high amounts of gems because of the damage task and the daily Infinite Mode task. The main goal of this game mode is to last as long as you can using your units as the enemies throughout the game gets stronger (more hp), and faster the higher the wave number.
You can also gain experience for the Star Pass by playing infinite mode.

Normal Mode vs Extreme Mode

In Extreme mode, the units have x10 the health, run faster, and have flames coming from their body.

Rewards

EXP I
EXP I
90% chance to get after completing 10 Infinite Mode rounds (3x from Extreme Mode).
EXP II
EXP II
10% chance to get after completing 10 Infinite Mode rounds (3x from Extreme Mode).
  • A small amount of gold coins (3x from Extreme Mode).
  • A small amount of player EXP (3x from Extreme Mode).
  • You do NOT get gems from this, but it is easy to grind damage in Infinite Mode to complete the Damage Task and get rewarded gems.



Skip Hints

Auto skipping and manual skipping is useful to reduce the lengthy time the game will take. Players generally turn on auto-skipping until near when the enemies are getting closer to the base, when they turn off the auto skip to be able to clear each wave individually. Again, once the enemies start getting closer to the base, auto-skip it turned on again to gain the extra few turns before the base gets over-run. You are unable to auto skip after wave 60 if there are 60 or more enemies on the map.

You can also gain experience for the Star Pass by playing infinite mode.

Infinite Modes

Icon Infinite Regular 1

A short length map. No Air, Elemental or Powerful II Enemies.

Icon Infinite Regular 2

A longer length map. No Air, Elemental or Powerful II Enemies. This is the most common Infinite Map played.

Icon Infinite Random Unit

Your team loadout is replaced with random units costing $500 and selling for $250. Each time you place a unit, a random unit is chosen. Mode includes Air units coming in wave 12. The objective is to sell the weaker units and keep and level up the stronger units randomly given to you. Two main problems include having to buy/sell cycle to hopefully get an economy unit to gain more cash per wave, and to manage to roll a meta unit plus manage to level it. As such, getting to higher waves can be very hard, so this mode is more for fun than for obtaining rewards. A good strategy for this mode is controlling unit as it essentially gives your units infinite range. The map used for this is Meteoric.

Icon Infinite Category

In this game mode, players are encouraged to bring units belonging to the specified category.  These units will do 100% of their damage. Units not assigned to the specified category will do 33% of their damage, with the exception of summoned units spawned from the base (ex: Metal Freezer clone will still spawn with 22 million HP, regardless of its category). Enemies in this mode include Powerful I, Powerful II, Decelerate, Explosive, Cloner, and Air. Despite the "Elemental" text label that appears on the pre-match staging room prior to start, there are no elemental units in this mode.

Icon Infinite Air

A medium/long length map based on Demon Slayer. All enemies are flying. You need to bring Hybrid or Hill units, as ground units will obviously be useless.

Icon Infinite Solo

Solo mode. The Map, based upon Zangetsu's realm, has the enemies zig-zaging across, making it good for Full AOE units. Air units appear on Wave 11.

Icon Infinite Elemental

All enemies are Elemental (i.e. need a status effect like burn, poison, etc to damage). They can also be damaged by manual abilities, Controllable units, and Summoning units. You can find most of these units here. There are no Air enemies in Elemental infinite mode.

Infinite Misc Modes

Icon Infinite Training

This is a special mode in which players can test out their units or teams against enemies. it is also useful for looking at new units or checking stats of units, copying their upgrade cards for the wiki. Players obtain 1 billion cash. There is a board on a wall in which players can set the amount, type, speed, hp, etc of enemies to come for a wave. No rewards or exp can be obtained from using this mode. There is a button to click to exit the mode. This mode is only available in World 2.

Icon Infinite Gauntlet

See page Gauntlet for more information. This mode is only available in World 2.

Icon Infinite Farm

The map is extremely lengthy. Killing enemies will award the player ingredients used for crafting Orbs.

Outdated Modes

  • Double Path: Double Path mode is a retired mode based on the Namek map. Double Path infinite mode is basically the same as normal infinite mode. However, there were two separate paths which enemies could walk down on. It was recommended to bring a partner so that each of you can focus on a path each. Units with a large range and Full AOE are also recommended to hit both paths at the same time.


Leaderboards

There are also leaderboards just outside the lobby area projecting the top 20 players who got to the highest wave, showing the wave achieved and the person who achieved it.
For more information about the infinite leaderboards visit this page

Trivia

  • Everyone can only place 24 units on a Quad Infinite, Whilst you can place 32 on a Trio Infinite and 44 on a Duo Infinite, And on a solo queue you can place 88, though it's impossible to place that much units on solo queue.
    • It's highly likely that you can place 96 units on solo Infinite due to the product of both 24 and 32.
Gamemodes

Story ModeInfinite ModeTrialsWorld 1 RaidsWorld 2 RaidsTower ModePvPGauntlet

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