Manual Abilities, known as "Special Abilities" in-game, are abilities that need to be manually clicked/tapped to be activated, or the "Auto-Activate" option must be set to on (green), Only certain units have Manual Abilities. To use a Manual Ability, a button next to the unit's infocard must be clicked/tapped, and using the "Auto-Activate" option, the Manual Ability will automatically activate when the cooldown is over.
Activation Skill | Used by | Description | Cooldown |
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When clicked, damage equal to that stated on their cards is dealt to every enemy in range. | 500 seconds |
Activation Skill | Used by | Description | Cooldown |
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When clicked, Whitestache (Final) causes a huge tremor, doing huge burst damage, similar to Meteor Strikes, but with the addition of summoning a huge tsunami that spawns at the player's base. | 120 seconds |
Activation Skill | Used by | Description | Cooldown |
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An activation AOE Skill that does 1800 damage (Lv. 1) to both ground and air units within the range of about 60-70. The damage dealt is 10x Mag damage does in terms of damage. | 130 Seconds |
Activation Skill | Used by | Description | Cooldown |
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A skill that brings down a shower of meteors dealing high damage. It also hits air units within Blinding Lights's range. | 180 seconds |
Activation Skill | Used by | Description | Cooldown |
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An upgraded version of Time Stop where ZIO stops time and then drops a road roller onto enemies. The damage dealt is 6x DIO's damage. | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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A skill that brings down a lightning storm dealing Red Servant's current damage. It is able to hit air units and has about 67 range. | 100 seconds |
Activation Skill | Used by | Description | Cooldown |
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LanzoUlq is a manual activation ability acquired by Dark Wing on his last upgrade. Dark Wing jumps up and launches his spear, dealing 2-3x his current damage to all enemies in his range (and a bit further out). | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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String Stuns is a manual activation ability acquired by JJ-Siwa on her last upgrade. When clicked, JJ-Siwa creates a web of string, damaging all units within 3/4 of her range and stunning them for 2-3 seconds. | 40 seconds |
Activation Skill | Used by | Description | Cooldown |
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When clicked, Megumin uses Explosion, and does damage equal to that stated on her card to every enemy in her range. | 300 seconds |
Activation Skill | Used by | Description | Cooldown |
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Old Ice is a manual ability of Ice Marine and Ice X-Marine that once activated will deal 3x his current damage to the entire map. It also freezes all enemies for two seconds. | 500 seconds |
Activation Skill | Used by | Description | Cooldown |
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Killer S+ has a manual ability that gives you the opportunity to make one of 3 wishes. You can make one of the wishes: |
6 minutes and 40 seconds |
Activation Skill | Used by | Description | Cooldown |
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Final Bomblosion | Upon activating, a cutscene referencing Vegeta's Sacrifice will play, in which Vegeta says his final words, then self destructs, dealing approximately 500 million damage to each enemy on the entire map. After the ability is triggered, Majin Vegeta will be deleted without a refund, so make sure you time it perfectly! | One time use (Sold after use, can be replaced and used again) |
Activation Skill | Used by | Description | Cooldown |
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When activated, it plays a cutscene and deals 7.5 billion damage to all units on the map. The cooldown is 8 minutes, it has a global cooldown as Yoshaga Kiryu (Eat The Dirt)'s ability does not affect its cooldown. The global cooldown is unknown but it is more than the ability cooldown. You can't use this ability 2 times with a friend. | 8 minutes |
Activation Skill | Used by | Description | Cooldown |
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When clicked, Paper Beauty (Goddess) deals 3x her current damage to all units in her range. | 300 seconds |
Activation Skill | Used by | Description | Cooldown |
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When activated it plays a cutscene and deals 6 billion damage to all enemies on the map. This ability has an unknown global cooldown that share with The Pharoah so you can only use one of them per game. | One time use |
Activation Skill | Used by | Description | Cooldown |
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Energy Bomba is a Special Ability that can only be activated once it's fully charged. If you try to activate it before it hits 100%, the ability will not do anything to the enemies and it will go on cooldown for a few seconds. To increase the percentage, this unit has to kill enemies. Every 5 enemies increases the percentage by 1%, taking around 500 kills to reach 100%. When activated, the ability deals 10 billion damage to all units in the map.
Even though the % shown in the icon can be exceed 100%, the damage dealt by the ability is still capped at 10 billion. This ability has a global cooldown that does not affect Stampede (???%)'s Reality Destruction or Ombre's Atomic: All Range global cooldown, but it does affect The Pharaoh's ability. |
One time use |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, it will deal 3,5B damage to all enemies. | 500 seconds (global) |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, a cutscene will play and will do 1.3 billion damage to all enemies within his range. | 240 seconds |
Activation Skill | Used by | Description | Cooldown |
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Kosuke (Eternal) uses Amaterasu, which sets all enemies in his range ablaze in a black flame that deals constant damage every second and each tick is equal to 9% of Kosuke (Eternal)'s current damage . The black flame effect lasts for 20 seconds. | 2 minutes |
Activation Skill | Used by | Description | Cooldown |
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When activated, Venom sprays out poison like a fountain in random directions over 7 seconds, inflicting poison damage on all ground and air units within his range. | 120 seconds |
Activation Skill | Used by | Description | Cooldown |
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Enhancement is a manual ability acquired by Mr. Vampire on his last upgrade. When clicked, Mr. Vampire will summon a horde of horses, bleeding all units in his range. It has a cooldown of 6 minutes and 45 seconds. | 6 minutes and 45 seconds |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, all units in Kogo's range will be inflicted with burn, each tick dealing around 1.57 million damage. This ability shares a global cooldown with Kura and his variants. | 300 seconds |
Activation Skill | Used by | Description | Cooldown |
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[[File:]] | Upon activation, it will apply bleed to all enemies on her range. | 10 minutes (global) |
Activation Skill | Used by | Description | Cooldown |
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[[File:]] | Upon activation, it will apply 1,5x the unit's damage in rupture to all enemies on her range. | 11 minutes (global) |
Activation Skill | Used by | Description | Cooldown |
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[[File:]] | Upon activation, it will 4x the unit's damage in burn to all enemies on her range. | 12 minutes (global) |
Activation Skill | Used by | Description | Cooldown |
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When activated, a cutscene showing a glitchy pink flash flashes three times across the screen, followed with a red and black explosion. This sets all enemies (every single one on the map) to 65% of their max health (if they are above 65% of their health) and timestops them for 15 seconds while also teleporting them back to the last 3 corners they passed.
Units affected by this ability will not be able to be affected by it again, and the ability has a global cooldown, however, selling and using it again/using Yoshikage Kira's Eat The Dirt and using the ability again will teleport the enemies back 3 corners again, but there will be no global timestop. |
??? |
Activation Skill | Used by | Description | Cooldown |
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Fifth Form Gun | When activated it plays a cutscene and deals 25% damage of an enemies current health to all enemies within the map. This effect is theorised to have a global cooldown of 960 seconds (16 minutes). | 8 minutes |
Activation Skill | Used by | Description | Cooldown |
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A skill that allows Mysterious X to control space/time and stop enemies in his range from moving for 5.7 seconds. Enemies affected by this move will gain an immunity to all stun based skills and attacks for 3.2 seconds. | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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An ability that freezes all enemies within ZIO, Jokato Koju and Jokato Koju IV's range for 5 seconds. Enemies affected by this move will gain an immunity to all stun based attacks and skills for 4 seconds. Dio's timestop ability is called ZA WARUDO!! and Jotaro Part 4's is called Timestop P4, but they are all exactly the same skill. | 50 seconds |
Activation Skill | Used by | Description | Cooldown |
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A unique ability belong to ZIO (ASCENDED). It works similarly to timestop, but every enemy on the map will be affected by it. The duration of the stun will also last for up to 30 seconds, several times longer than normal timestop. It comes with a catch though, which is that the cooldown of this move is shared by every single Dio Over Heavens in the server, regardless of whether or not they are placed yet. | 2 minutes |
Activation Skill | Used by | Description | Cooldown |
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An upgraded version of Time Stop where ZIO stops time and then drops a road roller onto enemies. The damage dealt is 6x DIO's damage. | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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String Stuns is a manual activation ability acquired by JJ-Siwa on her last upgrade. When clicked, JJ-Siwa creates a web of string, damaging all units within 3/4 of her range and stunning them for 2-3 seconds. | 40 seconds |
Activation Skill | Used by | Description | Cooldown |
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This ability appears only when the Froozen Giant Orb is equipped. Upon activation, Nominated Female Giant becomes crystallized and stop every enemy on the map for 20 seconds. This ability cannot be spammed and has a cooldown of ~16 minutes.
Nominated Female Giant and ZIO (ASCENDED) share their cooldown and cannot use both of their abilities during any of their two cooldowns. As such, this ability is almost always worse than ZIO (ASCENDED)'s ability. |
~16 minutes |
Activation Skill | Used by | Description | Cooldown |
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When activated, Echastia sings a song that stuns all enemies in her range for five seconds. The ability has a cooldown of 80 seconds. | 80 seconds |
Activation Skill | Used by | Description | Cooldown |
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When activated, a cutscene showing a glitchy pink flash flashes three times across the screen, followed with a red and black explosion. This sets all enemies (every single one on the map) to 65% of their max health (if they are above 65% of their health) and timestops them for 15 seconds while also teleporting them back to the last 3 corners they passed.
Units affected by this ability will not be able to be affected by it again, and the ability has a global cooldown, however, selling and using it again/using Yoshikage Kira's Eat The Dirt and using the ability again will teleport the enemies back 3 corners again, but there will be no global timestop. |
??? |
Activation Skill | Used by | Description | Cooldown |
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When activated, he timestops all enemies in his range (even with buff) for 6.5 seconds. The cooldown of this ability is 30 seconds. | 30 seconds |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, Boo stuns all enemies in his range for 7 seconds. | 45 seconds |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, it will ultimate time stop all enemies for 40 seconds. | 400 seconds (global) |
Activation Skill | Used by | Description | Cooldown |
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An ability that Star Boy (Requiem) has that makes enemies go back to their position 10 seconds ago. This ability cannot be spammed because enemies affected by the skill will be immune to it for 45 seconds. | 90 seconds |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, Mollu will rewind all enemies within his range back to the position they were approximately eight seconds ago. | 2 minutes |
Activation Skill | Used by | Description | Cooldown |
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Hypnosis Reversal | Upon activation, Eyezen will rewind all enemies within his range back to the position they were approximately twelve seconds ago. | 80 seconds |
Activation Skill | Used by | Description | Cooldown |
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When acticated, Dr. Heart will activate his Room and 2 units in his AoE Circle will be teleported back to the corner they last passed. With his Operator Orb equipped, he is able to teleport up to 8 enemies. | 45 seconds |
Activation Skill | Used by | Description | Cooldown |
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When acticated, Dr. Heart (Mystical) create a transparent blue sphere where the first enemy is and all enemies inside sphere get teleported to the last corner that they turned. He is able to teleport up to 18 enemies. | ??? |
Activation Skill | Used by | Description | Cooldown |
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When activated, a cutscene showing a glitchy pink flash flashes three times across the screen, followed with a red and black explosion. This sets all enemies (every single one on the map) to 65% of their max health (if they are above 65% of their health) and timestops them for 15 seconds while also teleporting them back to the last 3 corners they passed.
Units affected by this ability will not be able to be affected by it again, and the ability has a global cooldown, however, selling and using it again/using Yoshikage Kira's Eat The Dirt and using the ability again will teleport the enemies back 3 corners again, but there will be no global timestop. |
??? |
Activation Skill | Used by | Description | Cooldown |
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Similarly to Dr. Heart's Replacement, Tyrant sends up to 4 enemies back to the last corner. Using the Paw Orb, the PawPaw ability can teleport up to 15 enemies max instead of 4. | 45 seconds |
Activation Skill | Used by | Description | Cooldown |
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Liberation | Upon activation a timer for 5 seconds starts. Dying within that time frame it will revive you and push the enemies 4 paths backwards. This ability can only be used once. | N/A (One-time use) |
Activation Skill | Used by | Description | Cooldown |
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A skill where Zaruto (Beast Cloak) creates a clone of himself that will go down the path and damage incoming enemies. | 160 seconds |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, Spider Boss will copy up to 5 enemy troops in his range and summon them starting from the base. The maximum HP he can copy is 100k. Enemies summoned will have a symbol of the Sun on them. | 120 seconds |
Activation Skill | Used by | Description | Cooldown |
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Card Collector, Go's manual ability summons a Kuriboh from the base which will run to the enemy dealing damage. The health of the Kuriboh is 5x Yugi's current damage. A card with a Kuriboh picture will appear on the base when activated. | 120 seconds |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, a short cutscene will play and Airren (Final) brings about the Rumbling, summoning Colossal Giants that walk from the base to the enemy spawn. This skill does tick damage, dealing his current damage for every second an enemy is in contact with a Colossal Giant. Nominated Monster Giant must be placed down on the map to use this ability, and only one The March! can be active at a time. | 13 minutes |
Activation Skill | Used by | Description | Cooldown |
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When clicked, Metal Freezer summons a clone with 22 million hp (DOES NOT SCALE WITH LEVEL), and has a cooldown of 45 seconds. | 45 seconds |
Activation Skill | Used by | Description | Cooldown |
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Hypnosis Takeover | When activated, he copies enemies and summon them as troops that quicker than Metal Freezer's self clone ability. He can only summon up to 10 units at once. All summoned units have a half of the current of that enemy's health, not from the maxed health of the enemy. The health of unit that summons is based on which enemy is up front. This ability can only be used once. | One time use |
Activation Skill | Used by | Description | Cooldown |
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[[File:]] | Summons a Titan with 2,4M hp. | 600 seconds (global) |
Activation Skill | Used by | Description | Cooldown |
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Summons a Titan with 20,7B hp that can hit airs. | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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[[File:]] | Summons a Titan with 126B. | 660 seconds (Global) |
Activation Skill | Used by | Description | Cooldown |
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[[File:]] | Summons a Titan with 110B. | 720 seconds (Global) |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, a short cutscene will play and Airren (Doomsday) brings about the Rumbling, summoning Colossal Giants that walk from the base to the enemy spawn. This skill does tick damage, dealing 40% of his current damage three times every second an enemy is in contact with a Colossal Giant. The Founder must be placed down on the map to use this ability, and only one The March! can be active at a time. | 500 seconds |
Activation Skill | Used by | Description | Cooldown |
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All towers in the range of Onwin get their damage boosted by his current damage. The effect stacks with other Damage Buffs! | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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A similar skill to Shinzou Wo Sasageyo. As the name suggests, this ability will increase the range of units within Flower Magus's range by 30%. However, unlike the damage buff, this does NOT stack with itself. | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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Q: Faux | When activated, Worl buffs all units within his range by 200% as well as buffing their range by 20%, this ability lasts for 30 seconds with a cooldown of 60 seconds. | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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When clicked, it greatly increases Worl (Infinite Power)'s DPS by lowering his SPA by 3 seconds. | 60 seconds |
Activation Skill | Used by | Description | Cooldown |
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Upon toggling the ability, Koku (Alternative)'s damage will increase by 75% and his SPA will shorten to 3.5, similar to Veku (Infinite Power)'s rewind skill. Unlike Rewind, however, the cooldown is very brief and an attack buff is provided. He also gets a visual transformation in the form of Super Saiyan 3. This transformation will last around 12 seconds, about 3-4 attacks. | 90 seconds |
Activation Skill | Used by | Description | Cooldown |
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At Ikki Potent's last upgrade, he gains an ability called "Mask On". This boosts his damage by 100.3K for two minutes. | 8 minutes |
Activation Skill | Used by | Description | Cooldown |
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This ability permanently increases Loving Pillar's final damage by around 840,000. It has an infinite cooldown. | One time use |
Activation Skill | Used by | Description | Cooldown |
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When clicked, The Patriot will activate Love Train, pushing enemies away from the base and preventing enemies from reaching it for about 25 seconds. The cooldown of this move is global. | 10 minutes |
Activation Skill | Used by | Description | Cooldown |
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When activated, he prevents enemies from walking past a certain point near the base for 30 seconds, pushing them back if they do pass it, similarly to the The Patriot's Amor Bus ability. | ??? |
Activation Skill | Used by | Description | Cooldown |
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When Sword Blocker is activated, Saber protects base with her sheath, Avalon, and prevents enemies from walking past a certain point for 28 seconds, and if they do pass it, they get pushed back. This ability also stops time that lasts for 25 seconds, and it covers the entire map. The cooldown is 6 minutes and 40 seconds. It has global cooldown. Units trapped by this ability are unable to be attacked or affected by abilities until this ability is finished. (Although this ability does not have a global cooldown, enemies affected by this are unable to be affected by this again). | 6 minutes and 40 seconds |
Activation Skill | Used by | Description | Cooldown |
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Upon activation of this ability, a cutscene plays. During the cutscene, all enemies on the map like Powerful 1/2, Decelerate, Cloner, Regenerate, Elemental, and Rage (except for Air, Armored, Miniboss, and Boss enemies) turns into regular enemies.
This ability has a server wide cooldown, meaning you and other players can't use the ability from the rest of Demon Lords already maxed upgrade in place, you can't do the same method as The Patriot (such as spam place, upgrade, and use the ability) nor you can't use Yoshaga Kiryu (Eat The Dirt)'s Eat The Dirt ability to reset Steal Soul's cooldown until the global cooldown expires. |
8 minutes |
Activation Skill | Used by | Description | Cooldown |
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Upon activation of this ability, all enemies within her range like Powerful 1/2, Decelerate, Regenerate, Elemental, Rage, Armored, and Steadfast (except for Air, Miniboss, and Boss enemies) turns into regular enemies. But unlike DemonLord Waifu, she can't turn Cloners into regular enemies. | ??? |
Activation Skill | Used by | Description | Cooldown |
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Killer S+ has a manual ability that gives you the opportunity to make one of 3 wishes. You can make one of the wishes: |
6 minutes and 40 seconds |
Activation Skill | Used by | Description | Cooldown |
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This ability allows King Of Heroes to switch between forms that change all of his main attack attributes. You can shift as many times as you wish with very short cooldowns between shifts. Note: You can not shift forms while under the effects of Erwin's attack buff or Merlin's range boost. Visit the page for this unit to see what each form does and the unit's stats when shifted. | 5 seconds |
Activation Skill | Used by | Description | Cooldown |
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Multiple Abilities | Activating each of these abilities will change Worl (Vigilante)'s type of attack, with Q: Whip stunning enemies, Q: Smoke slows, Q: Float can only hit air enemies, and Q: Energy changes his attack to a Cone AoE, all of these are removed when upgrading Worl (Vigilante) to upgrade 6. | 15 seconds |
Activation Skill | Used by | Description | Cooldown |
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Switch Attk Pattern (Tony Stark) | This ability allows Tony Stark (Beyond) to switch between forms that change all of his main attack attributes. You can shift as many times as you wish with very short cooldowns between shifts. Note: You can not shift forms while under the effects of Erwin's attack buff or Merlin's range boost. Visit the page for this unit to see what each form does and the unit's stats when shifted. | 5 seconds |
Activation Skill | Used by | Description | Cooldown |
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This ability allows Old Will (B-Kui) to switch between forms that change all of his main attack attributes. You can shift as many times as you wish with very short cooldowns between shifts. Note: You can not shift forms while under the effects of Erwin's attack buff or Merlin's range boost. Visit the page for this unit to see what each form does and the unit's stats when shifted. | 5 seconds |
Activation Skill | Used by | Description | Cooldown |
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Killer S+ has a manual ability that gives you the opportunity to make one of 3 wishes. You can make one of the wishes: |
6 minutes and 40 seconds |
Activation Skill | Used by | Description | Cooldown |
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When activated, Boo adds an extra 5 billion HP to the base. This ability has an infinite global cooldown and cannot be spammed. | N/A |
Activation Skill | Used by | Description | Cooldown |
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A skill that explodes enemies that have been touched by Yoshaga Kiryu, and can damage other enemies around that explosion. | 10 Seconds |
Activation Skill | Used by | Description | Cooldown |
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Once pressed, a laser sword wielding mecha will be summon from Meta-Knight's position. This mecha can then be controlled by the player and will attack everytime the player click on enemies. | 5 minutes (once activated, using the skill again will not have any effects) |
Activation Skill | Used by | Description | Cooldown |
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When clicked, Zazashi (PERFECTION) summons his Susano-o. This can be controlled by whoever owns the Kakashi. This can only be used once, as any other attempt to summon the Susano-o will not do anything, similar to Meta-Knight's Lance Mech. | 470 seconds |
Activation Skill | Used by | Description | Cooldown |
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When clicked, Gash will shoot the last enemy in his range. This ability can also damage Air troops. This was the first ability added to a pre-existing unit when Vash was moved to the first stage of story mode. | 2 seconds |
Activation Skill | Used by | Description | Cooldown |
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This is the ability that appears only when the Reset Orb is equipped. When Eat The Dirt is activated, it reset the other unit's manual ability cooldowns, but it doesn't affect global cooldowns such as The Patriot, ZIO (ASCENDED), Red Servant (Final), The Pharaoh (after Exodia has been used), and Demon Lord.
For example, 3 players place 24 Kura (Darkness) (with orb equipped) total, Use them all, then player 4 can use Eat The Dirt and all Kura (Darkness) have their Write Names back, effectively doubling the damage in the same timeframe! NOTE: Bites the Dust can't be used to reset Bites the Dust. You'll have to wait for the cooldown. |
1000 seconds |
Activation Skill | Used by | Description | Cooldown |
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[[File:Draw Card Ability Icon.png]|92px]] | Draw card is a manual ability of Yugi with 40 uses and a cooldown of 20 seconds. Initially you need use this ability which draws a random card from your deck, with the aim of drawing one of the five different Exodia cards (Body, Left Arm, Right Arm, Left Leg, Right Leg). If you draw an Exodia card, it appears permanently on display behind Yugi. Once you draw the fifth and last Exodia card, a cutscene will play, and Yugi deals exactly 5B damage to all enemies on the map, including air units. | 20 seconds, no more uses after all cards have been drawn |
Activation Skill | Used by | Description | Cooldown |
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Upon activation, Awakening: Ascended will play a cutscene where Koku awakens into his Instinctive form and makes all enemies take 15% more damage similarly to Idol's ability. He will now also obtain the Critical effect, dealing 3x damage on every third hit Koku does. This ability lasts for 4 minutes. | 15 minutes |
Activation Skill | Used by | Description | Cooldown |
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Super Siblings Super Siblings |
When activated, Khalifa (Supa) and Legendary Kel perform a fusion dance and fuse into Kelfu. | One time use |