What is the special ability of Star Boy (Requiem) in ASTD?
In ASTD, Star Boy (Requiem) is a 6-star unit with the special ability 'Time Rewind', which rewinds enemies to their positions 10 seconds prior. This ability is unlocked at Upgrade 6 or MAX. He also has 'Global: Zero', an ability to rewind and slow enemies, with a cooldown period. Star Boy (Requiem) was the first unit in the game with the capability to make units walk backwards using the Time Rewind ability.
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Who is the character Star Boy (Requiem) based on from JoJo’s Bizarre Adventure?
Star Boy (Requiem) in All Star Tower Defense (ASTD) is based on Giorno Giovanna and his stand, Gold Experience Requiem, from JoJo’s Bizarre Adventure - Vento Aureo. As a 6-star ground unit with single target attack, he can be evolved from the 5-star Star Boy unit. He was the second 6-star JoJo character in the game and the first with an AoE circle.
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How can Star Boy evolve in ASTD?
To evolve Star Boy into Star Boy (Requiem) in ASTD, players need to use specific units. The required units for evolution include two instances of Star Boy and three instances each of Vampire, Vampire II, Vampire III, and Vampire IV. This evolution enhances Star Boy's stats and abilities, making him a more formidable character.
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What type of unit is Star Boy (Requiem) in ASTD?
In ASTD, Star Boy (Requiem) is a 6-star unit that operates on the ground and targets single enemies. He is inspired by Giorno Giovanna's evolved stand, Gold Experience Requiem, from the anime JoJo’s Bizarre Adventure - Vento Aureo. Star Boy (Requiem) evolves from Star Boy and possesses a special ability, Time Rewind, which causes enemy units to reverse their movements.
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What is the range of Star Boy (Requiem)'s Time Rewind ability in ASTD?
In ASTD, Star Boy (Requiem)'s Time Rewind ability can revert enemies to their positions from 10 seconds prior. This power is accessible after upgrading him to Upgrade 6 or MAX. Following the rewind, enemies acquire temporary immunity, preventing the ability's spamming. The immunity lasts for 45 seconds, and the ability has a 90-second cooldown.
Time Rewind is a manual activation ability. It makes every unit within a range of 55 return to the position they were in 10 seconds ago, even if this position is outside of his range of 40. This ability affects both air and ground units. Units can still be time stopped while being rewinded, although affected units will not continue to get rewinded, even if the 10 seconds aren't over. The ability refreshes after 60 seconds. Flower Magus's range boost or the Blue Eye Orb will not boost time rewind's range. Star Boy (Requiem)’s Time Rewind is still usable even when enemies are stunned. The Pink Star Orb does not affect Star Boy (Requiem)'s ability.
Note: Selling and spamming the ability is useless, as enemies who have been rewinded gain permanent immunity to the effect.
Selling
Troops sell for half their cost of deployment plus upgrades.
Unit Categories
When Star Boy (Requiem) is equipped as leader, units in the Legendary Lineagecategory gain a 15% attack boost.
Star Boy (Requiem) was the second 6-star unit added to the game based on a JoJo's Bizarre Adventure character. The first one was Jotaro (Part 4), with the third one being ZIO (ASCENDED).
Star Boy (Requiem) was the first JoJo character added to the game with an AoE circle, the second being Bird Magician, and third being ZIO (ASCENDED).
Star Boy (Requiem) was the first unit added to the game that can make units walk backwards using the Time Rewind ability.
Rather than summoning his stand to attack, Gold Experience Requiem is always next to Star Boy (Requiem), and the stand moves in to attack when a unit gets in his range.
Star Boy (Requiem) is also one of the few units to have a voiceline when attacking.
Star Boy (Requiem) has the smallest AoE circle in the game.
Star Boy (Requiem)'s stand model was taken from A Bizarre Day.
Gallery
The upgrade cards below are of a level 80 Star Boy (Requiem).