Roblox: All Star Tower Defense Wiki
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Overview

The Fisherman is a 6-Star original unit made for All Star Tower Defense. It can be obtained via killing 15,000 enemies in world 3 only in any mode, or by purchasing it for 800 robux during the Big Bass Event. The Fisherman is a unique farm unit because it's capable of causing a random amount of cash that is multiplied by a multiplier that can be upgraded.

Stats Overview

Buff
Level 1 - Active
Level 175

Deployment -Cash300

  • Tower Type: Farm unit
  • Provides Cash148.72 per wave on average
  • x1.3 $ Multiplier
  • Note: The amount gained per wave is random

Deployment -Cash300

  • Tower Type: Farm unit
  • Provides Cash309 per wave on average
  • x2.7 $ Multiplier
  • Note: The amount gained per wave is random

Upgrade 1 -Cash500

  • Provides Cash286 per wave on average
  • x2.5 $ Multiplier
  • + "Good bait is the door to success..."

Upgrade 1 -Cash500

  • Provides Cash607 per wave on average
  • x5.3 $ Multiplier
  • + "Good bait is the door to success..."

Upgrade 2 -Cash1,000

  • Provides Cash457.6 per wave on average
  • x4 $ Multiplier

Upgrade 2 -Cash1,000

  • Provides Cash973 per wave on average
  • x8.5 $ Multiplier

Upgrade 3 -Cash1,500

  • Provides Cash686.4 per wave on average
  • x6 $ Multiplier

Upgrade 3 -Cash1,500

  • Provides Cash1,465 per wave on average
  • x12.8 $ Multiplier

Upgrade 4 -Cash2,000

  • Provides Cash1,029.6 per wave on average
  • x9 $ Multiplier

Upgrade 4 -Cash2,000

  • Provides Cash2,197 per wave on average
  • x19.2 $ Multiplier

Upgrade 5 -Cash3,500

  • Provides Cash1,372.8 per wave on average
  • x12 $ Multiplier

Upgrade 5 -Cash3,500

  • Provides Cash2,941 per wave on average
  • x25.7 $ Multiplier

Upgrade 6 -Cash5,000

  • Provides Cash1,830.4 per wave on average
  • x16 $ Multiplier
  • + "...But patience is the key!"

Upgrade 6 -Cash5,000

  • Provides Cash3,914 per wave on average
  • x34.2 $ Multiplier
  • + "...But patience is the key!"

Upgrade 7 -Cash7,500

  • Provides Cash2,516.8 per wave on average
  • x22 $ Multiplier

Upgrade 7 -Cash7,500

  • Provides Cash5,378 per wave on average
  • x47 $ Multiplier

Upgrade 8 -Cash10,000

  • Provides Cash3,660.8 per wave on average
  • x32 $ Multiplier

Upgrade 8 -Cash10,000

  • Provides Cash7,839 per wave on average
  • x68.5 $ Multiplier

Upgrade 9 -Cash13,000

  • Provides Cash4,576 per wave on average
  • x40 $ Multiplier

Upgrade 9 -Cash13,000

  • Provides Cash9,796 per wave on average
  • x85.6 $ Multiplier

Upgrade 10 -Cash15,000

  • Provides Cash6,292 per wave on average
  • x55 $ Multiplier

Upgrade 10 -Cash15,000

  • Provides Cash13,480 per wave on average
  • x117.8 $ Multiplier

Upgrade 11 -Cash20,000

  • Provides Cash8,008 per wave on average
  • x70 $ Multiplier
  • + "Flow like water."

Upgrade 11 -Cash20,000

  • Provides Cash17,154 per wave on average
  • x149.9 $ Multiplier
  • + "Flow like water."

Upgrade 12 -Cash30,000

  • Provides Cash10,868 per wave on average
  • x95 $ Multiplier

Upgrade 12 -Cash30,000

  • Provides Cash23,276 per wave on average
  • x203.4 $ Multiplier

Upgrade 13 -Cash40,000

  • Provides Cash14,300 per wave on average
  • x125 $ Multiplier

Upgrade 13 -Cash40,000

  • Provides Cash30,634 per wave on average
  • x267.7 $ Multiplier

Upgrade 14 -Cash60,000

  • Provides Cash19,448 per wave on average
  • x170 $ Multiplier

Upgrade 14 -Cash60,000

  • Provides Cash41,654 per wave on average
  • x364 $ Multiplier

Upgrade 15 -Cash85,000

  • Provides Cash27,456 per wave on average
  • x240 $ Multiplier

Upgrade 15 -Cash85,000

  • Provides Cash58,819 per wave on average
  • x514 $ Multiplier

Upgrade 16 -Cash155,000

  • Provides Cash28,600 per wave on average
  • x250 $ Multiplier
  • + "Jackpot!"

Upgrade 16 -Cash155,000

  • Provides Cash61,222 per wave on average
  • x535 $ Multiplier
  • + "Jackpot!"
click on any part of the information block



Cash Per Wave

After some brief testing, I determined that The Fisherman gives a random of 5 different base amounts which are then increased by the multiplier to determine the amount of cash given. The Fisherman can provide:

  • 25% chance of giving Cash22 base amount.
  • 32% chance of giving Cash78 base amount.
  • 30% chance of giving Cash90 base amount.
  • 8% chance of giving Cash150 base amount.
  • 6% chance of giving Cash800 base amount.
  • Giving an average base amount of Cash114.4 per wave.

Note that due to low data totals, the percentage amount may be out a little.

Selling

The Fisherman cannot be sold.

Unit Categories

Trivia


Gallery


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