Overview
The Fisherman is a 6-Star original unit made for All Star Tower Defense. It can be obtained via killing 15,000 enemies in world 3 only in any mode, or by purchasing it for 800 robux during the Big Bass Event . The Fisherman is a unique farm unit because it's capable of causing a random amount of cash that is multiplied by a multiplier that can be upgraded.
Stats Overview
The Fisherman
"The fish... The fish is real!"
[info ] - Skeleton (Artist) Buff - OFF
[info ] - Skeleton (Artist) Buff - ON
Level 1 - Active
Level 175
Level 1
Level 175 - Active
★ Deployment -300
Tower Type: Farm unit
Provides 148.72 per wave on average
x1.3 $ Multiplier
Note: The amount gained per wave is random
★ Deployment -300
Tower Type: Farm unit
Provides 309 per wave on average
x2.7 $ Multiplier
Note: The amount gained per wave is random
★ Upgrade 1 -500
Provides 286 per wave on average
x2.5 $ Multiplier
+ "Good bait is the door to success..."
★ Upgrade 1 -500
Provides 607 per wave on average
x5.3 $ Multiplier
+ "Good bait is the door to success..."
★ Upgrade 2 -1,000
Provides 457.6 per wave on average
x4 $ Multiplier
★ Upgrade 2 -1,000
Provides 973 per wave on average
x8.5 $ Multiplier
★ Upgrade 3 -1,500
Provides 686.4 per wave on average
x6 $ Multiplier
★ Upgrade 3 -1,500
Provides 1,465 per wave on average
x12.8 $ Multiplier
★ Upgrade 4 -2,000
Provides 1,029.6 per wave on average
x9 $ Multiplier
★ Upgrade 4 -2,000
Provides 2,197 per wave on average
x19.2 $ Multiplier
★ Upgrade 5 -3,500
Provides 1,372.8 per wave on average
x12 $ Multiplier
★ Upgrade 5 -3,500
Provides 2,941 per wave on average
x25.7 $ Multiplier
★ Upgrade 6 -5,000
Provides 1,830.4 per wave on average
x16 $ Multiplier
+ "...But patience is the key!"
★ Upgrade 6 -5,000
Provides 3,914 per wave on average
x34.2 $ Multiplier
+ "...But patience is the key!"
★ Upgrade 7 -7,500
Provides 2,516.8 per wave on average
x22 $ Multiplier
★ Upgrade 7 -7,500
Provides 5,378 per wave on average
x47 $ Multiplier
Provides 3,660.8 per wave on average
x32 $ Multiplier
Provides 7,839 per wave on average
x68.5 $ Multiplier
Provides 4,576 per wave on average
x40 $ Multiplier
Provides 9,796 per wave on average
x85.6 $ Multiplier
★ Upgrade 10 -15,000
Provides 6,292 per wave on average
x55 $ Multiplier
★ Upgrade 10 -15,000
Provides 13,480 per wave on average
x117.8 $ Multiplier
★ Upgrade 11 -20,000
Provides 8,008 per wave on average
x70 $ Multiplier
+ "Flow like water."
★ Upgrade 11 -20,000
Provides 17,154 per wave on average
x149.9 $ Multiplier
+ "Flow like water."
★ Upgrade 12 -30,000
Provides 10,868 per wave on average
x95 $ Multiplier
★ Upgrade 12 -30,000
Provides 23,276 per wave on average
x203.4 $ Multiplier
★ Upgrade 13 -40,000
Provides 14,300 per wave on average
x125 $ Multiplier
★ Upgrade 13 -40,000
Provides 30,634 per wave on average
x267.7 $ Multiplier
★ Upgrade 14 -60,000
Provides 19,448 per wave on average
x170 $ Multiplier
★ Upgrade 14 -60,000
Provides 41,654 per wave on average
x364 $ Multiplier
★ Upgrade 15 -85,000
Provides 27,456 per wave on average
x240 $ Multiplier
★ Upgrade 15 -85,000
Provides 58,819 per wave on average
x514 $ Multiplier
Provides 28,600 per wave on average
x250 $ Multiplier
+ "Jackpot!"
Provides 61,222 per wave on average
x535 $ Multiplier
+ "Jackpot!"
click on any part of the information block
click on any part of the information block
Cash Per Wave
After some brief testing, I determined that The Fisherman gives a random of 5 different base amounts which are then increased by the multiplier to determine the amount of cash given.
The Fisherman can provide:
25% chance of giving 22 base amount.
32% chance of giving 78 base amount.
30% chance of giving 90 base amount.
8% chance of giving 150 base amount.
6% chance of giving 800 base amount.
Giving an average base amount of 114.4 per wave.
Note that due to low data totals, the percentage amount may be out a little.
Selling
The Fisherman cannot be sold.
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